LIV - Early Access V 0.3B - Patch 2
Living In Viellci [V0.3 Beta] » Devlog
It's been a while!
Patch 2 - Expanded exploration and gamble is now out!
Okay, so starting with this patch, I will not be updating the mobile version until the full 0.3 release. Sorry about this!
Because Android is its own build - meaning I have to change the code here and there, disable the custom thingy due to the restriction there... you get the point. It's too much to post a test patch 😭(I even still worried that I forgot something with this build XD)
If there's no issue with this patch till the next day, I will start working on (Expanded workshop, store, character interactions, and weekend activities)!
Update 0.3 - PATCH 2 (Expanded exploration and gamble) | Patreon
Full changelog:
- Added a toggle for particles in the graphics menu.
- The minimap now moves to the hovered location when you hover over the arrow.
- The main district is no longer a single area, it is now divided into West Main District and East Main District.
- Added 3 new locations (Bakery, Restaurant, Waterpark)
- Exploration scenes now have a day and night cycle.
- The player's location is now represented by an arrow, pointing in the direction the scene is facing.
- The player's location will appear at the edge of the map when hovering over a street that's outside the minimap area.
- The Minimize and Maximize settings will now remember their preference (if you enter a building with the minimap maximized and then exit, it will remain maximized).
- The objective panel will be hidden when the minimap is maximized.
- Minimap is now toggleable.
- Added delay to voice bleeps based on dialogue speed.
- Changed dialogue speed to a slider instead of a toggle.
- Added 3 new snacks (bread variant) and 3 new drinks (coffee variant)
- Added new enterable buildings - Shades Casino and Raven's Breadcrumbs Bakery
- Scavenging is now a minigame and can be canceled in case of a miss-click.
- Scavenging now costs 2 energies instead of 1.
- Implemented store opening and closing times.
- Added blur to some interaction screens.
- Added interaction dialogue box.
- Millie can talk when you pick an action option.
- Millie’s stats hide button is now combined with the panel itself.
- Added hover icon for option’s info.
- Changed the Millie’s stats UI.
- Dev sheets are now always available on the activity tab.
- You can remove Wary cap caused by "Mad" mood by making her mood "Normal" instead of "Bad"
- Removed Millie's energy requirement from all actions.
Fixes:
- Fixed an issue where Millie will peek at you when showering to go to the workshop (Accepting this will cancel the event to go to the workshop after showering.)
- Interaction screen After eating food / After playing games with Millie when it's time for her to sleep no longer stays and will head to sleep instead.
- Fixed an issue where the Color picker still moving when you hold it and let go on the buttons or hide it abruptly while still picking a color.
- Fixed a frame issue when clicking on the main dish item in the character inventory screen.
- Fixed an issue with facial expression when you bop Millie’s nose.
- Fixed an issue for Wary capping not working.
- Changed the logic with the info box, reducing lag.
Files
patch 2 - PC.zip 11 MB
5 days ago
LivingInViellci-0.3-pc-BETA-Patch2.zip 169 MB
5 days ago
LivingInViellci-0.3-mac-BETA-Patch2.zip 163 MB
5 days ago
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Living In Viellci [V0.3 Beta]
A daily life in Viellci dome city
Status | In development |
Author | NC131 |
Genre | Simulation, Action, Adventure, Visual Novel |
Tags | Adult, Anime, Cute, Fantasy, Life Simulation, Point & Click, Ren'Py |
Languages | English |
More posts
- 2nd Anniversary Announcement75 days ago
- LIV - Early Access V 0.3 - [BETA RELEASE]Oct 09, 2024
- LIV - Early Access V 0.3 - [ALPHA RELEASE]Jan 02, 2024
- 1ST ANNIVERSARY ANNOUNCEMENTDec 09, 2023
- Update 0.3 - Explore Gather Battle! [Update start]Mar 06, 2023
- Update 0.2 - Base game updateFeb 19, 2023
- LIV - Early Access V 0.2 [Update Release Announcement]Feb 12, 2023
- LIV - Early Access V 0.2 [Update Start]Dec 11, 2022
Comments
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I think it's sensible to keep mobile releases for full releases or milestones. Also this is the best bug fix comment ever: "Fixed an issue with facial expression when you bop Millie’s nose."
I noticed he deleted and reuploaded the patch 2 because he got an error report twice lmao
Technically speaking, he had to manually fix, test, repack, and reupload everytime! So it does make sense if dealing with android for the test patch will take a toll on him lol
I agreed with that fix comment too lmao